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In 2006, Atari rebooted Battlezone with an arena-based, Deathmatch-style, PSP game. I worked on this from start to finish while at Paradigm Entertainment, an Atari owned studio. It was my first experience at a AAA game studio and was a very magical time in my game developer career. My first week there I took home the low-level graphics manuals for the GameCube, PS2 and XBOX for bedtime reading.