![](https://cdn.myportfolio.com/128c7b94-0cd6-41b1-bc15-749ef419eba1/85826cd7-4c47-4355-ae90-73956b82c3d3_rw_600.jpg?h=06a172f992faf410d38bc4c5d2193423)
![](https://cdn.myportfolio.com/128c7b94-0cd6-41b1-bc15-749ef419eba1/1d23b4a9-f403-4aef-857d-05c5b6f1d6e1_rw_600.jpg?h=7edac4cc4be296905ddbb6b419f38f6e)
![](https://cdn.myportfolio.com/128c7b94-0cd6-41b1-bc15-749ef419eba1/f20708da-fa29-423c-9d3f-6f55b141aca3_rw_600.jpg?h=b35a5490c425b8463a30cec9a4a8e5fb)
![](https://cdn.myportfolio.com/128c7b94-0cd6-41b1-bc15-749ef419eba1/8c61f53a-d896-4efa-ae16-38869f87c451_rw_600.jpg?h=5722cc5a214f62db551c5989c3c6767a)
Helmet Hero was the first mobile game I ever designed and implemented 100% on my own. This was made in my spare time. It was built during 2009-2010 using the Torque Game Engine. Although not a commercial success, it would lead me to future endeavors and introduce me to the blossoming mobile development ecosystem of 2009.